Emergence refers to the process whereby an infant acquires language from its environment, from prelinguistic communication to communication with languages. All good design is necessarily adaptive, and that the optimal method of achieving an adaptive design follows a Darwinian process, a major stimulus for where the idea of design features was introduced, and the language was compared with various forms of animal communication. Embedding the logics of materiality into design processes by using organisms as biological role models, whose performance are extended to geometric structures, are tested, analyzed, evaluated, and finally transferred into an architectural prototype. Rediscovering the structure can only be done with the help of computational tools, problem solving, mental structures, cognition, simulation, and rule-based intelligence.
Certain prototypes will guarantee that the end result will resemble that reference prototype.
While the end result of copying a prototype may not be the most original possible, it does guarantee a strong measure of usefulness, as the derived design inherits the adaptive properties of the original.
Furthermore, nonlinguistic information provided by the environment, such as visual information, is important when linguistic information is inadequate for comprehension.
Reflecting the ethical horizon of such undertakings should also be part of the discourse on Computational Design Culture, since it does not end with the optimisation of things, but reconfigures the ideas of life, design, and matter.
http://www.katarxis3.com/Salingaros-Collective_Intelligence.htm
http://arthist.net/reviews/11472/mode=conferences
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